//=============================================================================
// Deagle Inventory class
//=============================================================================
class Deagle1Pistol extends Deagle;

function bool HandlePickupQuery( pickup Item )
{
	return Super(KFWeapon).HandlePickupQuery(Item);
}

simulated function bool PutDown()
{
	return super(KFWeapon).PutDown();
}

defaultproperties
{
     FireModeClass(0)=Class'Deagle1Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PickupClass=Class'Deagle1Pickup'
     AttachmentClass=Class'KFMod.DeagleAttachment'
}
